Dec 23, 2009, 12:13 AM // 00:13
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#21
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Ascalonian Squire
Join Date: Dec 2009
Location: Netherlands
Guild: Face of Dragon
Profession: N/A
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'hmm okay ;D also thought that SS build would be best of all ;D U guys know maybe something better than VoR with the ER and the AotL MM?? something that WORKS better than VoR (doesnt need to be mesmer). And ER protter/healer/ ?? pls be specific ;D
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Dec 23, 2009, 01:35 PM // 13:35
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#22
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Giant with Spear
ER ele is better then a IV necro?? I'll try it out
SO now I got:
AotL MM
ER Healer
and Gwen as interrupter
I;m a necro as u know xD You guys know something else to do then SS, since its getting a bit boring ;D?
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IV vs ER isn't even fair. IV is so completely useless it's stupid to try and compare the two.
I strongly recommend a support elite over AotL for the MM. Bone Minions get summoned pretty quickly anyway and the +1 to Death Magic isn't very meaningful.
The ER can't really take much in the way of hex or condition removal. I'm fond of Divert Hexes or Empathic for this purpose. Plus that way you can bring a second copy of Prot Spirit and Aegis.
I would say Gwen's elite and build depended a lot more on the area. I haven't really ever bothered with hero Mesmers, but they should do fine, some of their elites look quite nice.
Quote:
Originally Posted by Giant with Spear
And ER protter/healer/ ?? pls be specific ;D
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When we say "ER Ele", we refer to an Elementalist who uses Ether Renewal to power the strong prots and heals from the monk lines.
Typically, a hero bar consists of:
Ether Renewal
Aura of Restoration
Infuse Health
Prot Spirit
Spirit Bond
After that it's down to personal taste. A second and possibly a 3rd heal is usually good - Patient Spirit and Dwayna's Kiss are nice. I've seen some take Vigorous Spirit too.
Aegis is nice and you can get Aegis chains if more than one hero has it.
You can also go with something like Reverse Hex or possibly Shield Guardian.
The biggest downside to the build is ER being stripped, but then the hero is just as useless as any other hero healer/protter.
Last edited by Xenomortis; Dec 23, 2009 at 01:40 PM // 13:40..
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Dec 23, 2009, 03:27 PM // 15:27
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#23
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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If I'm playing in HM areas to help friends vq or just kill some time, I use Gwen as tank with the following build:
Power Return
Tease
Cry of Frustration
Frigid Armor
Whirlwind
Teinai's Wind
*Optional
Resurrection Signet
11 Inspiration Magic, 10 Fast Casting, 10 Water Magic
*Glyph of Lesser Energy/Power Drain/ Elemental Resistance/ Physical Resistance/ect.
She's got Blessed Armor and a Shield/Caster Sword. Of course it's not meta or uber effective, but she get's the job done(good aggro cause of the low base AL), and it's fun watching the build work.
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Dec 24, 2009, 10:15 PM // 22:15
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#24
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Ascalonian Squire
Join Date: Dec 2009
Profession: E/
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Quote:
Originally Posted by asb
She's got Blessed Armor and a Shield/Caster Sword. Of course it's not meta or uber effective, but she get's the job done(good aggro cause of the low base AL), and it's fun watching the build work.
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I tried it out and it's pretty cool, thanks! I have a question about the weapons though. If the shield requires an attribute you don't have, like Strength or Tactics, does it do any good in terms of armor? Also for the sword I guess you just have that for energy and/or health and not for damage?
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Dec 25, 2009, 07:50 AM // 07:50
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#25
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Xenomortis
IV vs ER isn't even fair. IV is so completely useless it's stupid to try and compare the two.
I strongly recommend a support elite over AotL for the MM. Bone Minions get summoned pretty quickly anyway and the +1 to Death Magic isn't very meaningful.
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With Masochism, you can get 11 minions instead of just 10. Meaningful? Maybe, maybe not. Divert hexes... just seems so situational. I take convert hexes on the ER, which is almost always good enough.
Quote:
Ether Renewal
Aura of Restoration
Infuse Health
Prot Spirit
Spirit Bond
After that it's down to personal taste. A second and possibly a 3rd heal is usually good - Patient Spirit and Dwayna's Kiss are nice. I've seen some take Vigorous Spirit too.
Aegis is nice and you can get Aegis chains if more than one hero has it.
You can also go with something like Reverse Hex or possibly Shield Guardian.
The biggest downside to the build is ER being stripped, but then the hero is just as useless as any other hero healer/protter.
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Infuse is also optional IMO. I just hate how it interacts with hench healers, or god forbid, another ER/infuse. Any problem that can be solved with infuse can also be solved with smart, pro-active protting. Personally, I take an ER/prot/smite. Smite also does big damages in places with lots of undead, like SoO.
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Dec 25, 2009, 08:20 AM // 08:20
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#26
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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It seems like when I run an ER hero with protection spells+ infuse/ heal other that they spend more time waiting for heal other to recharge than to cast protective spirit/ spirit bond etc.
I just can't seem to get the ER ele hero to play it really effectively. I see better outcomes from my n/rt unfortunately.
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Dec 25, 2009, 09:39 AM // 09:39
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#27
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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I use this setup on my ER hero with my Warrior:
http://pvx.wikia.com/wiki/Special:Pv...Sub mit+Query
No problems so far and if I h/h I only need 1 additional healer henchmen in HM to backup.
I test my heros in Tahnnaki Temple HM. If I switch out the ER hero for a Necro Healer, I need to bring an additional 1-2 healing henchmen.
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Dec 25, 2009, 12:57 PM // 12:57
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#28
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Quote:
Originally Posted by saitou
I tried it out and it's pretty cool, thanks! I have a question about the weapons though. If the shield requires an attribute you don't have, like Strength or Tactics, does it do any good in terms of armor? Also for the sword I guess you just have that for energy and/or health and not for damage?
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If you don't meet the attribute requirement of a shield, you only receive half the armor bonus, but it's still +8. The sword on her has two reasons: With a staff/wand there would be a higher chance of her pulling the mobs to the rest of the party, as to the ranged attacks. She engages the mob directly in melee instead of wanding, and then running in for whirl/tenais wind. And since I'm using her as a substitute tank she can also trigger hex spells like barbs/MoP or splinter weapon. She ideally wields a sword(can be an axe, too) of Defense or Shelter, depending on what I have available. Most of the times it's a sword of enchanting, simply because if have so many :P. The inherent mod isn't that important, as long as it's not reducing her armor while attacking. Her energy management should be no problem at all, but +5 energy on a sword certainly wont hurt.
Be aware that this build is counterproductive to reactive hexes, which rely on the enemy attacking(SS/SV/Empathy, ect). The enemy will get interrupted and knocked down constantly. If you have a rit hero, make sure to try out a communing build with earthbind.
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Dec 25, 2009, 01:30 PM // 13:30
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#29
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Ascalonian Squire
Join Date: Dec 2009
Location: Netherlands
Guild: Face of Dragon
Profession: N/A
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Quote:
Originally Posted by asb
If you don't meet the attribute requirement of a shield, you only receive half the armor bonus, but it's still +8. The sword on her has two reasons: With a staff/wand there would be a higher chance of her pulling the mobs to the rest of the party, as to the ranged attacks. She engages the mob directly in melee instead of wanding, and then running in for whirl/tenais wind. And since I'm using her as a substitute tank she can also trigger hex spells like barbs/MoP or splinter weapon. She ideally wields a sword(can be an axe, too) of Defense or Shelter, depending on what I have available. Most of the times it's a sword of enchanting, simply because if have so many :P. The inherent mod isn't that important, as long as it's not reducing her armor while attacking. Her energy management should be no problem at all, but +5 energy on a sword certainly wont hurt.
Be aware that this build is counterproductive to reactive hexes, which rely on the enemy attacking(SS/SV/Empathy, ect). The enemy will get interrupted and knocked down constantly. If you have a rit hero, make sure to try out a communing build with earthbind.
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This all sounds good but, i have ONE question. A mesmer doesnt have much armor, wouldnt gwenn will be killed by instant?? And can u give a direction of the skills from the Earthbind build
Just use an common SoS build? or more go for healing build? or weapon support
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Dec 25, 2009, 03:25 PM // 15:25
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#30
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Quote:
Originally Posted by Giant with Spear
This all sounds good but, i have ONE question. A mesmer doesnt have much armor, wouldnt gwenn will be killed by instant?? And can u give a direction of the skills from the Earthbind build
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I didn't really do the math, but with a shield/sword combo and frigid armor, her armor should be close to 100, which is enough to withstand attacks. Of course, if there's heavy enchant removal she's going to have a hard time, but often enough, she rupts the hell out of the casters on her own, including enchant removal spells. Also, melee's tend to not attack that often if they're knocked down. :P
As for a rit build, just take your average spirit spammer build and put Earthbind in, that is enough most of the time.
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Dec 25, 2009, 07:06 PM // 19:06
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#31
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by trcvrs
With Masochism, you can get 11 minions instead of just 10.
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But I can do that with just Masochism.
I accept that Divert is fairly situational, but hexes can be annoying when they come up and I like keeping them off me.
Perhaps I'm just biased as it helped get me through Frostmaw's.
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Dec 26, 2009, 10:00 AM // 10:00
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#32
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Xenomortis
But I can do that with just Masochism.
I accept that Divert is fairly situational, but hexes can be annoying when they come up and I like keeping them off me.
Perhaps I'm just biased as it helped get me through Frostmaw's.
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So you can ;o. I guess Aotl wasn't as good as I thought it was then.
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Dec 28, 2009, 12:07 AM // 00:07
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#33
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Ascalonian Squire
Join Date: Dec 2009
Location: Netherlands
Guild: Face of Dragon
Profession: N/A
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Would powerblock maybe help on gwen? or is that elite only good in pvp ;d?
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Dec 28, 2009, 12:23 AM // 00:23
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#34
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Giant with Spear
Would powerblock maybe help on gwen? or is that elite only good in pvp ;d?
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Powerblock is probably the best single target interrupt you can give a hero. That way, when facing nasty elementalists it doesn't matter which skill they interrupt, they'll probably disable the nasty nuke for long enough. The same can go for enemy monks with heals or prots.
It's still only single target and you depend on them getting the right target.
Quote:
Originally Posted by Xenomortis
I haven't really ever bothered with hero Mesmers, but they should do fine, some of their elites look quite nice.
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On reflection, only Air of Disenchantment attracts me. Even then, I'm stuck carving a build out of mesmer skills (Clumsiness is nearly nice and there are a few interrupts that will do). Or I just replace the elite of one of my other heroes with AoD.
But even that one skill, I can only think of one real use for.
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Dec 29, 2009, 06:42 PM // 18:42
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#35
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Ascalonian Squire
Join Date: Dec 2009
Location: Netherlands
Guild: Face of Dragon
Profession: N/A
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Quote:
Originally Posted by Xenomortis
On reflection, only Air of Disenchantment attracts me.\
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SO u suggest Air of Disenchantment for gwen? (or the fat norgu)...
since u will spend 12 points on illusion magic.... how will the rest be? u ''need'' fast casting, but how will u have good energy management? U'd need inspiritation xD?
so u will spend all points on 4 different ''things'', too bad AoD isnt Domination Magic
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Dec 29, 2009, 11:05 PM // 23:05
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#36
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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AoD is nice but it probably won't have much point if you are playing a caster. The point of AoD is to mess with stuff like Critical Defences, or Aegis and other stuff that would prevent you from hitting hard. There is RARELY the need for something like that as a caster.
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Dec 30, 2009, 01:38 PM // 13:38
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#37
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Giant with Spear
since u will spend 12 points on illusion magic.... how will the rest be? u ''need'' fast casting, but how will u have good energy management? U'd need inspiritation xD?
so u will spend all points on 4 different ''things'', too bad AoD isnt Domination Magic
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12 points is unnecessary. I don't like the wording on AoD, but you get diminishing returns on it with higher investments.
Quote:
Originally Posted by upier
AoD is nice but it probably won't have much point if you are playing a caster. The point of AoD is to mess with stuff like Critical Defences, or Aegis and other stuff that would prevent you from hitting hard. There is RARELY the need for something like that as a caster.
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Indeed. Slaver's mobs are really the only thing I can think of. They can stack up an annoying number of prots pretty quickly.
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Jan 03, 2010, 08:10 PM // 20:10
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#38
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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My Gwen currently uses this:
AP
CoFrustration
Empathy
Energy Burn
Power Spike
Power Drain
Unnatural Signet
Wastrel's Demise
I avoided so far skills such as Power Block and Mistrust because they seem to interfere with other interrupts. That is, often Power Block will 'disable' Power Spike or Power Drain, thus cutting damage or energy. Mistrust I think is also unpredictable because hero might interrupt the foe with Mistrust on, and Mistrust won't activate. She won't always cast AP, but overall, it seems more useful than other alternatives. I tried Tease and weird enough, energy gain from Tease was very unpredictable, and that setup ended with Gwen having not enough energy and having often skills recharging for a while. I suppose with Eve energy problem would be gone but skill recharge would still be there.
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Jan 06, 2010, 11:41 AM // 11:41
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#39
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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I use Gwen all the time. >.>
Arcane Echo
Ray of Judgment
SoH
Smite Condition
Smite Hex
Pdrain
Waste Not, Want Not
Optional, a res or Smite Hex for example.
Smite 12.
Fast Casting 8.
Inspiration 10.
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Jan 06, 2010, 12:07 PM // 12:07
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#40
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by The Josip
I avoided so far skills such as Power Block and Mistrust because they seem to interfere with other interrupts. That is, often Power Block will 'disable' Power Spike or Power Drain, thus cutting damage or energy.
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That seems a little counter-productive. You can't really use Power Spike for damage. Power Drain on a hero is reasonable though because it doubles up as energy management as well as an interrupt.
I honestly wouldn't bother with a Mesmer hero at all. You have three hero slots and there are more than three alternatives that are usually better.
Occasionally they have their uses, but...
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